Description
The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.

Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.

Features

Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!

Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.

Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.

Unique storybook visual style made with hand-drawn line art and a pixelated brush.

Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.

Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!

Charming original soundtrack with new tracks for every corner of the world.

Tons of spells to master. Swap magic powers on the fly to face any type of challenge any way you want!

About the Developer

Jake, aka “jakefriend”, has been developing games as a hobby for years. Coming from a background in consulting, Jake expected Scrabdackle to be another hobby project until the demo exploded on itch.io. A community immediately formed around the game, and thanks to a successful Kickstarter, Jake's been working hard on making Scrabdackle their first full-length release!


Videos



Developer:
jakefriend


Release Date:

TBA


Platforms:

Steam


Press / Business contact:

press@fellowtraveller.games


Social:

Twitter
YouTube

Fact sheet

Images


Logos

Credits

jakefriend - Developer & Co-Publisher

Jake “jakefriend” Fisher

World and Concept, Design, Art, Music, Writing, Programming, UI, Voice Samples and Sound Hooks

Major Bruno

Sound Design

Bram Dingelstad

Technical Consultant

Benedict Fogwell

Additional Technical Programming


Fellow Traveller - Co-Publisher

Operations

Chris Wright
Managing Director

Sam Meulenberg
Finance Manager

Marnie Gray
Assistant Accountant

Spencer Hayes
Scout

Chris Wulf
Biz Dev

Fiona Murray

Stephen Gray

Marketing

Marla Fitzsimmons
Head of Marketing

Dylan Clark-Moore
Product Manager

Lisa Villaume
Product Manager

Ben Kosmina
Associate Product Manager

Nathan Fry
Associate Product Manager

Ben Pollock

Production

Laure Bruyère
Producer

Louis Li
Producer

Max Phoenix
Tester

Double Jump Communications

Travis Plane

Claire Malyon

Felicia McEntire

Jasmine James

Daimian Galbraith