Description
The magical misadventure of a novice wizard thrown (literally) into the unfamiliar world outside. Go on a sprawling hand-drawn adventure with spells to study, bosses to best, and a huge handcrafted world to traverse on the long journey home.
Scrabdackle is hand-drawn using traditional animation techniques, with tons of curious creatures to study, characters to squabble with, and tough-but-fair bosses to overcome, made by one developer who was maybe a little over-ambitious about all this.
Features
Expansive, non-linear world allows for high replayability. The map can be navigated in any order on any playthrough. Try a different route every time!
Secret characters, areas, storylines and oddities hidden where you least expect them. The more you explore, the more you’ll be rewarded with unexpected and delightful encounters.
Tough-but-fair bosses with tight, challenging combat. With some practice, you can walk away from any fight unscathed. Or, toggle assist settings to define your own challenge.
Unique storybook visual style made with hand-drawn line art and a pixelated brush.
Optional dialogue that doesn’t take control away from the player. Just walk away mid-conversation, and characters will wave you off.
Fill out your official wizardly notebook by scrying new creatures and documenting your findings! Review your field logs any time to see the world in closer detail!
Charming original soundtrack with new tracks for every corner of the world.
Tons of spells to master. Swap magic powers on the fly to face any type of challenge any way you want!
About the Developer
Jake, aka “jakefriend”, has been developing games as a hobby for years. Coming from a background in consulting, Jake expected Scrabdackle to be another hobby project until the demo exploded on itch.io. A community immediately formed around the game, and thanks to a successful Kickstarter, Jake's been working hard on making Scrabdackle their first full-length release!
Videos
Fact sheet
Images
Logos
Credits
jakefriend - Developer & Co-Publisher
Jake “jakefriend” Fisher
World and Concept, Design, Art, Music, Writing, Programming, UI, Voice Samples and Sound Hooks
Major Bruno
Sound Design
Bram Dingelstad
Technical Consultant
Benedict Fogwell
Additional Technical Programming
Fellow Traveller - Co-Publisher
Operations
Chris Wright
Managing Director
Sam Meulenberg
Finance Manager
Marnie Gray
Assistant Accountant
Spencer Hayes
Scout
Chris Wulf
Biz Dev
Fiona Murray
Stephen Gray
Marketing
Marla Fitzsimmons
Head of Marketing
Dylan Clark-Moore
Product Manager
Lisa Villaume
Product Manager
Ben Kosmina
Associate Product Manager
Nathan Fry
Associate Product Manager
Ben Pollock
Production
Laure Bruyère
Producer
Louis Li
Producer
Max Phoenix
Tester
Double Jump Communications
Travis Plane
Claire Malyon
Felicia McEntire
Jasmine James
Daimian Galbraith